Long Table: Pillars of Eternity II and RPG Design at Obsidian Entertainment

Welcome to the inaugural Shacknews Long Table, a recurring video series where Shacknews editors host panel-type discussions with developers. On the afternoon that Pillars of Eternity II: Deadfire went live to the delight of CRPG fans around the world, I hosted a discussion with seven developers from Obsidian Entertainment. For nearly an hour and a half, we talked the ingredients that define a roleplaying game made by the studio regardless of sub-genre or theme, the status of Infinity Engine-style RPGs such as Pillars of Eternity, and settings the developers would love to tackle in future projects.
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