Nearly 30 years ago, Mortal Kombat’s blood forever changed the video game industry

Two engineers from Midway pulled their truck up to an arcade, threw open the shutter door, and rolled out a plain black cabinet. They wheeled it into the cool, dimly lit den of flashing screens and plugged it in near two of Capcom’s Street Fighter 2 machines. Then they waited. “It was like stepping into a ring against Mike Tyson at his prime. But, we flipped the switch and sat back and watched,” said John Tobias, co-creator of Mortal Kombat.

Long Table: Pillars of Eternity II and RPG Design at Obsidian Entertainment

Welcome to the inaugural Shacknews Long Table, a recurring video series where Shacknews editors host panel-type discussions with developers. On the afternoon that Pillars of Eternity II: Deadfire went live to the delight of CRPG fans around the world, I hosted a discussion with seven developers from Obsidian Entertainment. For nearly an hour and a half, we talked the ingredients that define a roleplaying game made by the studio regardless of sub-genre or theme, the status of Infinity Engine-style RPGs such as Pillars of Eternity, and settings the developers would love to tackle in future projects.
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